Library: lib_burst_generated
--platform=Windows
--backend=burst-llvm-9
--mintarget=X64_SSE2
--target=X64_SSE4
--dump=Function
--float-precision=Standard
--format=Coff
--output=C:\Users\Antonin\Desktop\Cours\WorkShop GameJam-Film\Workshop_2DBoy\Temp\StagingArea\Data\Plugins\lib_burst_generated
--root-assembly=C:\Users\Antonin\Desktop\Cours\WorkShop GameJam-Film\Workshop_2DBoy\Temp\StagingArea\Data\Managed\Unity.Collections.dll
--root-assembly=C:\Users\Antonin\Desktop\Cours\WorkShop GameJam-Film\Workshop_2DBoy\Temp\StagingArea\Data\Managed\Unity.2D.Animation.Triangle.Runtime.dll
--root-assembly=C:\Users\Antonin\Desktop\Cours\WorkShop GameJam-Film\Workshop_2DBoy\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll
--root-assembly=C:\Users\Antonin\Desktop\Cours\WorkShop GameJam-Film\Workshop_2DBoy\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll
--root-assembly=C:\Users\Antonin\Desktop\Cours\WorkShop GameJam-Film\Workshop_2DBoy\Temp\StagingArea\Data\Managed\Unity.TextMeshPro.dll
--root-assembly=C:\Users\Antonin\Desktop\Cours\WorkShop GameJam-Film\Workshop_2DBoy\Temp\StagingArea\Data\Managed\Unity.2D.Animation.Runtime.dll
--root-assembly=C:\Users\Antonin\Desktop\Cours\WorkShop GameJam-Film\Workshop_2DBoy\Temp\StagingArea\Data\Managed\Unity.Timeline.dll
--root-assembly=C:\Users\Antonin\Desktop\Cours\WorkShop GameJam-Film\Workshop_2DBoy\Temp\StagingArea\Data\Managed\Unity.Mathematics.dll
--root-assembly=C:\Users\Antonin\Desktop\Cours\WorkShop GameJam-Film\Workshop_2DBoy\Temp\StagingArea\Data\Managed\Unity.2D.SpriteShape.Runtime.dll
--root-assembly=C:\Users\Antonin\Desktop\Cours\WorkShop GameJam-Film\Workshop_2DBoy\Temp\StagingArea\Data\Managed\Unity.Burst.dll
--root-assembly=C:\Users\Antonin\Desktop\Cours\WorkShop GameJam-Film\Workshop_2DBoy\Temp\StagingArea\Data\Managed\Unity.2D.PixelPerfect.dll
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--root-assembly=C:\Users\Antonin\Desktop\Cours\WorkShop GameJam-Film\Workshop_2DBoy\Temp\StagingArea\Data\Managed\Unity.2D.Common.Runtime.dll
--assembly-folder=C:\Users\Antonin\Desktop\Cours\WorkShop GameJam-Film\Workshop_2DBoy\Temp\StagingArea\Data\Managed\
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--platform=Windows
--backend=burst-llvm-9
--mintarget=X64_SSE2
--target=X64_SSE2
--dump=Function
--float-precision=Standard
--format=Coff
--output=C:\Users\Antonin\Desktop\Cours\WorkShop GameJam-Film\Workshop_2DBoy\Temp\StagingArea\Data\Plugins\lib_burst_generated
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